The Swarm is Coming... Update 2 - 48K Version
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Thanks to the godlike human that is David Saphier we believe the 128K music version is now fixed and shouldn't crash.

UPDATE 2:
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IMPROVEMENTS:
Improved the Spawner timings: Balanced the spawner timings dependent on skill level, previous change in update 1 was too generous, have reduced the time a little.

Improved the mission timings: Changed the Mission time allowance dependent on difficulty level, easiest remains at 60min, then 40m, 30m, 20m (some missions may vary)

FIXES:
Fixed the 128K music issue that could potentially crash the game (M1,M2,M3) under certain cicumstances

Fixed an issue in Mission 2 where Bremner could inadvertently access the Boss room



UPDATE 1:
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IMPROVEMENTS:

Your difficulty level selection will now determine the length of time before a portal re-opens when you stay on a screen with a closed portal. You get longer on easier levels.

Ricochet Damage, only grenade explosions will harm Bremner rather than all PMC1 gun armaments (shotgun & lightpulse), other explosions still hurt! (TNT, Decoys etc)

Portal reopening - improved messaging, portals about to reopen will flash multi-coloured....get out!

MATZX Menu - no longer says 'matzx request at the top (which cancels the request) as this disnt make sense, there's now a cancel option at the bottom of the menu, you can also use the MATZX menu to pause the game

Invulnerability - Bremner is now invulnerable for a few seconds when he first spawns and when he respawns after a death

Improved messaging for fixing the comlink

Decoy requests from the MATZX will now drop the full 3 decoys rather than a random amount

FIXES:

Fixed some issues which may cause graphical corruption/relics
Fixed some messaging issues in Training mission
Fixed a spawner issue in the Training mission that could lead to too many drones being spawn


Thanks for all your support,

Send any feedback and suggestions to: minilopretro@gmail.com

Much love


Bruce (minilop)